AI Insights · Timothy · April 2022
Top 5 Bubble Shooter Games Performance in Europe Q1 2022
Discover the performance trends of the top 5 Bubble Shooter games in Europe for Q1 2022, including weekly downloads, revenue, and active user metrics.
In the first quarter of 2022, the top 5 Bubble Shooter games on a unified platform in Europe demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Below, we explore the metrics for each game, with data sourced from Sensor Tower.
Bubble Shooter Rainbow
From publisher Blackout Lab, this game experienced fluctuations in weekly revenue, peaking at around $1.8K in mid-January, before gradually decreasing to $1.1K by the end of March. Weekly downloads started strong at 147K in late December, dipped to 109K in late February, and rebounded to 133K by the end of March. Active users showed a consistent upward trend, starting at 701K and reaching a high of 927K in mid-March.
Bubble Shooter - Classic Pop
Published by Bubble Shooter, this game saw a steady decline in weekly revenue from $62.5K in late December to approximately $35.8K by late March. Weekly downloads also decreased, starting at 146K and dropping to around 71K by the end of the quarter. Active users followed a similar downward trend, starting at 1.6M in late December and ending at 1.3M by late March.
Bubble Shooter - Home Design
Developed by Bubble Bear game, this title had no reported revenue for the quarter. Weekly downloads showed significant variation, peaking at 163K in late February before settling at 138K by the end of March. Meanwhile, active users increased substantially from 51K in late December to 220K by the end of March.
Bubble Shooter
This game from LinkDesks - Jewel Games Star saw a slight decline in weekly revenue, starting at $13K in late December and ending at around $9.9K by late March. Weekly downloads decreased from 82K to 57K over the quarter. Active users remained relatively stable, starting at 810K and ending at 727K.
Bubble Shooter
Published by Happy Dragon Inc., this game had no reported revenue for the quarter. Weekly downloads fluctuated, peaking at 85K in late January and settling at 59K by the end of March. Active users showed a mixed trend, starting at 479K, peaking at 553K in late January, and ending at 449K by late March.
For more detailed insights and data on these games, visit Sensor Tower.